Meet the team that makes Reducept possible.
Meet the team
Margryt loves art. Her definition of art is broad. Making knowledge available in a creative way is an art on its own, especially when it helps others. People and behavior inspire her in her design goal: to make treatments accessible to everyone.
Louis is a GZ-Psychologist with a great passion for gaming. A game training that offers therapy is the most valuable thing you can develop: especially for pain complaints, which are on the interesting intersection of body and mind. His aim is to make himself redundant as a therapist.
Sven is full of energy and seizes every opportunity to tell you about innovation and chronic pain. Sven is a bon vivant, and grants this to everyone. Thanks to his experience as a personal trainer, he can easily identify with the world of both the patient and the practitioner.
An innovation only really makes a difference when it reaches the patient. Through design and interaction, she strives to promote the implementation of e-health in healthcare institutions. She ensures that people understand what we do and become just as enthusiastic about it as we are.
Benno has the gift of sinking his teeth into data and not letting go until the question is answered. His analytical skills, combined with his great interest in pain relief, enable him to find answers that continuously improve the product.
Gerard is senior developer at Grendel Games. His brain works almost the same as google. With over ten years of experience in the development of serious games, he is mainly an expert on the interface between play, interaction and the learning of skills.
Lieuwe is concept artist at Grendel Games. He started 15 years ago as a sign maker and screen printer at an advertising company. Because of his interest in science fiction and fantasy, he made the switch to become a (serious) game artist. With his own style he is indispensable as a visual translator of Reducept.
Peter founded SPIL games in 2001 and became one of the world's largest game publishers. According to Peter, making the world a better place starts with yourself, which is why he invests in startups with the same attitude.
Marlies has a broad and successful experience in business. Because of her interest in the relation between body and mind, she immersed herself in yoga and mindfulness. With her investments in health, technology, innovation and sustainability, she combines the best of her interests.
Since his introduction to Google glass in 2013, Professor Harry van Goor has led various innovation projects with great passion. Disruptive digital solutions are his favourite. His dream is to create a Virtual Health Centre, where vulnerable individuals and groups in society have easy access to and well-being is promoted. As an advisor, Harry contributes to combating and preventing chronic pain with simple, smart and accessible virtual technologies.
Ilona is chairman of the patient association CRPS and Pain Patients to 1 voice Association, where she is actively working on patient education. She knows how people experience chronic pain and what their needs are. She uses her knowledge to help Reducept correspond to this.
Derek played his first digital games on a Philips MSX1 VG-8020 and believes that there is more to experience and learn in a game than just entertainment. He is the founder of the master's programmes Digital Innovation in Healthcare and Serious Gaming, in which the importance of good design is paramount. In his thesis Design for Transfer, he links neglected educational theories, values from health and design to the desire to challenge the serious gaming oxymoron. His concept of metaphorical recontextualization is a core component of Reducept.
Valentin is co-founder of the Health Tech Hub Copenhagen and former top consultant and head of innovation at a group of mental health clinics. He has worked on four continents, and is still welcome on most of them. Valentin is a global player who likes to think he can rethink reality. For Reducept, he is the coach who puts the design challenges to the test in order to monitor the success of a good market implementation.